![]() ![]() The second mission ramps up the difficulty significantly, though. The game starts by giving you some simple objectives and some starting units that are reasonably suited for the task. The first mission of the Elven Court campaign isn't that bad. When you first start Age of Wonders 3, the game suggests you do the Elven Court campaign. Unfortunately, I didn't feel like the first couple of missions taught me well enough to survive, so I've put together this guide to help other players out. ![]() I grabbed it during the Steam winter sale, and I'm just now cracking it open and trying to figure it out. ![]() Age of Wonders 3 shares a lot of similarities with these two series, and it came with a high recommendation from a friend. (Disclaimer: I personally contributed heavily to the above wiki.I've played a lot of Civilization, and I've played a fair bit of Heroes of Might and Magic over the years. (Note: Currently the wiki layout seems to be heavily damaged as side effect of Fandom global overhauls. For reference, this is the research order of Warlord class units:Ĭlass unit research is configured to always be available. This is the last technology in the line of Warlord Class Units. However, class units also need to be researched - the Produce Manticore Rider empire upgrade. For the Manticore Rider, that's the Great Beast Lair, which requires the Warlord's Command and Gladiator Pit to already be built. There's one for every race, including the Halflings.Īll class unit require the class building in that city to be the appropriate Tier. It's worth a mention that in Age of Wonders 3, unlike previous installments, higher Tier units are provided by class instead of race.įor the Warlord, this is the Manticore Rider. ![]()
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